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1.1.1
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README.md
34
README.md
@@ -4,22 +4,40 @@ An open source CS:GO map.
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Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
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## Getting the map
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Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
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## Building the map
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Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered.
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## Running this map on a server
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Once installed, do not forget to generate the navigation meshes file.
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1. Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
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2. Install the map
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3. Generate the navigation meshes file (see below).
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## Generating the navigation meshes file
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## Generating the navigation meshes files
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Open the server console and execute :
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Open CS:GO console and execute :
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map de_abandoned_hospital
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sv_cheats 1
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nav_generate
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Wait a few minutes until the file is generated. The server may become unresponsive during that generation.
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Now that the standard mesh file is generated, we need to check for missing floors (upper floors and ladders). See this [Valve wiki page](https://developer.valvesoftware.com/wiki/Navigation_Meshes#Explicitly_marking_walkable_areas_.28i.e:_.22There.27s_no_mesh_upstairs.22.29) for more details.
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To do so, execute the following commands :
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sv_cheats 1
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nav_edit 1
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To mark a floor as walkable, execute :
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nav_mark_walkable
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Once all floors are marked as walkable, rebuild the navigation meshes file :
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nav_generate
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If the meshes are correctly generated, add all ladders then save the file :
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nav_build_ladder
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nav_save
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