6 Commits

Author SHA1 Message Date
7f22a1fc17 Fixed T buy zone 2020-04-28 21:39:05 +02:00
c89a52f9f3 Retravail des spawns 2020-04-28 21:25:48 +02:00
3946de8413 Updated documentation regarding meshes generation 2020-04-26 22:04:33 +02:00
06b902e268 Updated README 2020-04-26 20:06:01 +02:00
afd9c1a6b8 Added new entrance 2020-04-26 19:52:04 +02:00
e5dde51007 Debug and more objects 2020-04-26 18:30:18 +02:00
2 changed files with 2135 additions and 647 deletions

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@@ -4,22 +4,40 @@ An open source CS:GO map.
Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor. Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
## Getting the map
Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
## Building the map ## Building the map
Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered. Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered.
## Running this map on a server Once installed, do not forget to generate the navigation meshes file.
1. Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases). ## Generating the navigation meshes file
2. Install the map
3. Generate the navigation meshes file (see below).
## Generating the navigation meshes files Open CS:GO console and execute :
Open the server console and execute :
map de_abandoned_hospital map de_abandoned_hospital
sv_cheats 1 sv_cheats 1
nav_generate nav_generate
Wait a few minutes until the file is generated. The server may become unresponsive during that generation. Now that the standard mesh file is generated, we need to check for missing floors (upper floors and ladders). See this [Valve wiki page](https://developer.valvesoftware.com/wiki/Navigation_Meshes#Explicitly_marking_walkable_areas_.28i.e:_.22There.27s_no_mesh_upstairs.22.29) for more details.
To do so, execute the following commands :
sv_cheats 1
nav_edit 1
To mark a floor as walkable, execute :
nav_mark_walkable
Once all floors are marked as walkable, rebuild the navigation meshes file :
nav_generate
If the meshes are correctly generated, add all ladders then save the file :
nav_build_ladder
nav_save

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