Updated README

This commit is contained in:
Quentin Bouteiller 2020-04-26 20:06:01 +02:00
parent afd9c1a6b8
commit 06b902e268

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@ -4,17 +4,17 @@ An open source CS:GO map.
Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
## Getting the map
Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
## Building the map
Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered.
## Running this map on a server
Once installed, do not forget to generate the navigation meshes file.
1. Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
2. Install the map
3. Generate the navigation meshes file (see below).
## Generating the navigation meshes files
## Generating the navigation meshes file
Open the server console and execute :