From 06b902e268aa31539e421838a076e6ed0fa7cdbd Mon Sep 17 00:00:00 2001 From: Quentin BOUTEILLER Date: Sun, 26 Apr 2020 20:06:01 +0200 Subject: [PATCH] Updated README --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 3951937..a75e00d 100644 --- a/README.md +++ b/README.md @@ -4,17 +4,17 @@ An open source CS:GO map. Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor. +## Getting the map + +Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases). + ## Building the map -Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered. +Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered. -## Running this map on a server +Once installed, do not forget to generate the navigation meshes file. -1. Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases). -2. Install the map -3. Generate the navigation meshes file (see below). - -## Generating the navigation meshes files +## Generating the navigation meshes file Open the server console and execute :