Updated README

This commit is contained in:
Quentin Bouteiller 2020-04-26 20:06:01 +02:00
parent afd9c1a6b8
commit 06b902e268

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@ -4,17 +4,17 @@ An open source CS:GO map.
Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor. Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
## Getting the map
Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
## Building the map ## Building the map
Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered. Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered.
## Running this map on a server Once installed, do not forget to generate the navigation meshes file.
1. Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases). ## Generating the navigation meshes file
2. Install the map
3. Generate the navigation meshes file (see below).
## Generating the navigation meshes files
Open the server console and execute : Open the server console and execute :