# de_abandoned_hospital An open source CS:GO map. Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor. A zombie riot version is also avalaible under the name "zr_abandoned_hospital". ## Getting the map Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases). ## Building the map Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered. Once installed, do not forget to generate the navigation meshes file. ## Generating the navigation meshes file Open CS:GO console and execute : map de_abandoned_hospital sv_cheats 1 nav_generate Now that the standard mesh file is generated, we need to check for missing floors (upper floors and ladders). See this [Valve wiki page](https://developer.valvesoftware.com/wiki/Navigation_Meshes#Explicitly_marking_walkable_areas_.28i.e:_.22There.27s_no_mesh_upstairs.22.29) for more details. To do so, execute the following commands : sv_cheats 1 nav_edit 1 To mark a floor as walkable, execute : nav_mark_walkable Once all floors are marked as walkable, rebuild the navigation meshes file : nav_generate If the meshes are correctly generated, add all ladders then save the file : nav_build_ladder nav_save