Compare commits
6 Commits
933b7a5d3b
...
1.1.0
Author | SHA1 | Date | |
---|---|---|---|
06b902e268 | |||
afd9c1a6b8 | |||
e5dde51007 | |||
e1a59c9dab | |||
39df5db0d3 | |||
277e7efbf9 |
13
README.md
13
README.md
@@ -4,12 +4,17 @@ An open source CS:GO map.
|
|||||||
|
|
||||||
Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
|
Custom materials used in this map are available inside the materials folder. Do not forget to install them before attempting to compile it through Valve Hammer Editor.
|
||||||
|
|
||||||
## Running this map on a server
|
## Getting the map
|
||||||
|
|
||||||
1. Install the map
|
Build the map or download the [latest release](https://git.quent1.fr/quent1/de_abandoned_hospital/releases).
|
||||||
2. Generate the navigation meshes file.
|
|
||||||
|
|
||||||
## Generating the navigation meshes files
|
## Building the map
|
||||||
|
|
||||||
|
Open `de_abandoned_hospital.vmf` with Valve Hammer Editor (Counter Strike : Global Offensive SDK version). Press `F9` to compile, then select `Expert...` and choose the `Full compile -both -final (slow)` preset. Compilation will be way slower but it will ensure that the lightning of static props on the map are correctly rendered.
|
||||||
|
|
||||||
|
Once installed, do not forget to generate the navigation meshes file.
|
||||||
|
|
||||||
|
## Generating the navigation meshes file
|
||||||
|
|
||||||
Open the server console and execute :
|
Open the server console and execute :
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user